
|
|
![]() FoneMonkey scripts and generated code files are stored within your application's Documents Directory. (Learn more about generated script files.) Running in the SimulatorWhen running in the simulator, the Documents directory is located in your Application Home directory located at: ~/Library/Application Support/iPhone Simulator/<SDK Version>/Applications/<ApplicationID> where SDK Version is the version of the SDK you're running with, and ApplicationID is the unique identifier created for you when you install your application in the simulator. For example: ~/Library/Application Support/iPhone Simulator/4.2/Applications/16F183BB-A209-408A-A91D-E4DF99DD42F4/Documents Each time you re-install your app, a new ApplicationID will be assigned and a new Application Home directory will be created. Anything stored in your previous Documents directory should be copied to a newly created one in the new Application Home. Editing Script Files DirectlyFoneMonkey currently stores "native" scripts as standard Mac Property List (.plist) files. You can edit a script as you would any other .plist by using the Mac Property List Editor. Transferring Scripts Between the Simulator and DeviceScripts files can be transfered back and forth from an iOS device in the same way you would share any application data file, as described here. |